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Alan de Oliveira
quadtree
Commits
83f0ea91
Commit
83f0ea91
authored
Jul 06, 2022
by
Alan de Oliveira Silva Lenk
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quadtree.cpp
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83f0ea91
#include <iostream>
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
#include <string.h>
#include <cmath>
using
namespace
std
;
#define WINDOW_WIDTH 900
#define WINDOW_HEIGHT 514
float
RANGE
=
2.0
f
;
bool
showBox
=
false
;
bool
imprimirCompactado
=
false
;
int
nivelCompacto
=
5
;
int
frameTime
;
int
countPixel
;
TTF_Font
*
fonte
;
//uint32 pixelFormat;
void
GetPixelColor
(
const
SDL_Surface
*
pSurface
,
const
int
X
,
const
int
Y
,
Uint8
&
R
,
Uint8
&
G
,
Uint8
&
B
)
{
// Bytes per pixel
const
Uint8
Bpp
=
pSurface
->
format
->
BytesPerPixel
;
Uint8
*
pPixel
=
(
Uint8
*
)
pSurface
->
pixels
+
Y
*
pSurface
->
pitch
+
X
*
Bpp
;
Uint32
PixelData
=
*
(
Uint32
*
)
pPixel
;
SDL_GetRGB
(
PixelData
,
pSurface
->
format
,
&
R
,
&
G
,
&
B
);
}
class
quadtree
{
public
:
quadtree
*
noroeste
;
quadtree
*
nordeste
;
quadtree
*
sudoeste
;
quadtree
*
sudeste
;
~
quadtree
()
{
delete
noroeste
;
delete
nordeste
;
delete
sudoeste
;
delete
sudeste
;
}
int
x
;
int
y
;
int
nivel
;
Uint8
r
=
0
;
Uint8
g
=
0
;
Uint8
b
=
0
;
int
x1
=
0
;
int
y1
=
0
;
int
x2
=
0
;
int
y2
=
0
;
float
range
=
0
;
float
rangeRed
()
{
// return pow((nordeste->r - sudoeste->r) + (noroeste->r - sudeste->r),2);
float
ro
=
(
nordeste
->
r
-
sudoeste
->
r
);
float
rl
=
(
noroeste
->
r
-
sudeste
->
r
);
if
(
ro
<
0
)
ro
*=
-
1
;
if
(
rl
<
0
)
rl
*=
-
1
;
return
pow
(
ro
+
rl
,
2
);
}
float
rangeBlue
()
{
// return pow((nordeste->b - sudoeste->b) + (noroeste->b - sudeste->b),2);
float
bo
=
(
nordeste
->
b
-
sudoeste
->
b
);
float
bl
=
(
noroeste
->
b
-
sudeste
->
b
);
if
(
bo
<
0
)
bo
*=
-
1
;
if
(
bl
<
0
)
bl
*=
-
1
;
return
pow
(
bo
+
bl
,
2
);
}
float
rangeGreen
()
{
// return pow((nordeste->g - sudoeste->g) + (noroeste->g - sudeste->g),2);
float
go
=
(
nordeste
->
g
-
sudoeste
->
g
);
float
gl
=
(
noroeste
->
g
-
sudeste
->
g
);
if
(
go
<
0
)
go
*=
-
1
;
if
(
gl
<
0
)
gl
*=
-
1
;
return
pow
(
go
+
gl
,
2
);
}
float
getRed
()
{
return
((
nordeste
->
r
+
noroeste
->
r
)
+
(
sudoeste
->
r
+
sudeste
->
r
))
/
4
;
}
float
getGreen
()
{
return
(
nordeste
->
g
+
noroeste
->
g
+
sudoeste
->
g
+
sudeste
->
g
)
/
4
;
}
float
getBlue
()
{
return
(
nordeste
->
b
+
noroeste
->
b
+
sudoeste
->
b
+
sudeste
->
b
)
/
4
;
}
static
quadtree
*
create
(
SDL_Surface
*
img
,
int
x1
,
int
x2
,
int
y1
,
int
y2
,
int
nivel
)
{
int
xt
=
x2
/
2
;
int
yt
=
y2
/
2
;
quadtree
*
qt
=
new
quadtree
();
qt
->
x1
=
x1
;
qt
->
y1
=
y1
;
qt
->
x2
=
x2
;
qt
->
y2
=
y2
;
qt
->
nivel
=
nivel
;
nivel
++
;
if
(
xt
>
1
)
{
qt
->
noroeste
=
create
(
img
,
x1
,
xt
,
y1
,
yt
,
nivel
);
qt
->
nordeste
=
create
(
img
,
x1
+
xt
,
xt
,
y1
,
yt
,
nivel
);
qt
->
sudoeste
=
create
(
img
,
x1
,
xt
,
y1
+
yt
,
yt
,
nivel
);
qt
->
sudeste
=
create
(
img
,
x1
+
xt
,
xt
,
y1
+
yt
,
yt
,
nivel
);
qt
->
r
=
qt
->
getRed
();
qt
->
g
=
qt
->
getGreen
();
qt
->
b
=
qt
->
getBlue
();
}
else
{
qt
->
noroeste
=
new
quadtree
();
GetPixelColor
(
img
,
x1
,
y1
,
qt
->
noroeste
->
r
,
qt
->
noroeste
->
g
,
qt
->
noroeste
->
b
);
qt
->
noroeste
->
x
=
x1
;
qt
->
noroeste
->
y
=
y1
;
qt
->
noroeste
->
nivel
=
nivel
;
qt
->
nordeste
=
new
quadtree
();
GetPixelColor
(
img
,
x1
+
1
,
y1
,
qt
->
nordeste
->
r
,
qt
->
nordeste
->
g
,
qt
->
nordeste
->
b
);
qt
->
nordeste
->
x
=
x1
+
1
;
qt
->
nordeste
->
y
=
y1
;
qt
->
nordeste
->
nivel
=
nivel
;
qt
->
sudoeste
=
new
quadtree
();
GetPixelColor
(
img
,
x1
,
y1
+
1
,
qt
->
sudoeste
->
r
,
qt
->
sudoeste
->
g
,
qt
->
sudoeste
->
b
);
qt
->
sudoeste
->
x
=
x1
;
qt
->
sudoeste
->
y
=
y1
+
1
;
qt
->
sudoeste
->
nivel
=
nivel
;
qt
->
sudeste
=
new
quadtree
();
GetPixelColor
(
img
,
x1
+
1
,
y1
+
1
,
qt
->
sudeste
->
r
,
qt
->
sudeste
->
g
,
qt
->
sudeste
->
b
);
qt
->
sudeste
->
x
=
x1
+
1
;
qt
->
sudeste
->
y
=
y1
+
1
;
qt
->
sudeste
->
nivel
=
nivel
;
qt
->
r
=
qt
->
getRed
();
qt
->
g
=
qt
->
getGreen
();
qt
->
b
=
qt
->
getBlue
();
}
return
qt
;
}
static
void
makeRange
(
quadtree
*
qt
)
{
if
(
qt
->
noroeste
->
noroeste
!=
nullptr
)
{
makeRange
(
qt
->
noroeste
);
makeRange
(
qt
->
nordeste
);
makeRange
(
qt
->
sudoeste
);
makeRange
(
qt
->
sudeste
);
qt
->
range
=
qt
->
noroeste
->
range
+
qt
->
nordeste
->
range
+
qt
->
sudoeste
->
range
+
qt
->
sudeste
->
range
;
float
r
=
sqrt
(
qt
->
rangeBlue
()
+
qt
->
rangeRed
()
+
qt
->
rangeGreen
());
if
(
r
<
0
)
r
=
r
*
-
1
;
qt
->
range
+=
r
;
}
else
{
qt
->
range
=
sqrt
(
qt
->
rangeBlue
()
+
qt
->
rangeRed
()
+
qt
->
rangeGreen
());
if
(
qt
->
range
<
0
)
qt
->
range
=
qt
->
range
*
-
1
;
}
}
};
void
printar
(
quadtree
*
qt
,
SDL_Surface
*
img
,
SDL_Renderer
*
renderer
,
int
&
pixels
)
{
pixels
++
;
if
(
qt
->
nordeste
!=
nullptr
)
{
printar
(
qt
->
nordeste
,
img
,
renderer
,
pixels
);
printar
(
qt
->
noroeste
,
img
,
renderer
,
pixels
);
printar
(
qt
->
sudoeste
,
img
,
renderer
,
pixels
);
printar
(
qt
->
sudeste
,
img
,
renderer
,
pixels
);
}
else
{
SDL_SetRenderDrawColor
(
renderer
,
qt
->
r
,
qt
->
g
,
qt
->
b
,
SDL_ALPHA_TRANSPARENT
);
SDL_RenderDrawPoint
(
renderer
,
qt
->
x
,
qt
->
y
);
}
}
void
printarRange
(
quadtree
*
qt
,
SDL_Surface
*
img
,
SDL_Renderer
*
renderer
,
int
&
pixels
)
{
if
((
qt
->
range
<
RANGE
))
{
pixels
++
;
SDL_SetRenderDrawColor
(
renderer
,
qt
->
r
,
qt
->
g
,
qt
->
b
,
255
);
if
(
qt
->
x2
>
0
)
{
SDL_Rect
rect
;
rect
.
x
=
qt
->
x1
;
rect
.
y
=
qt
->
y1
;
rect
.
w
=
qt
->
x2
;
rect
.
h
=
qt
->
y2
;
SDL_RenderFillRect
(
renderer
,
&
rect
);
}
else
SDL_RenderDrawPoint
(
renderer
,
qt
->
x
,
qt
->
y
);
//Imprimir box
if
(
qt
->
x2
>=
4
&&
showBox
)
{
SDL_SetRenderDrawColor
(
renderer
,
0
,
0
,
0
,
SDL_ALPHA_TRANSPARENT
);
SDL_RenderDrawLine
(
renderer
,
qt
->
x1
,
qt
->
y1
,
qt
->
x1
+
qt
->
x2
,
qt
->
y1
);
SDL_RenderDrawLine
(
renderer
,
qt
->
x1
+
qt
->
x2
,
qt
->
y1
,
qt
->
x1
+
qt
->
x2
,
qt
->
y1
+
qt
->
y2
);
SDL_RenderDrawLine
(
renderer
,
qt
->
x1
+
qt
->
x2
,
qt
->
y1
+
qt
->
y2
,
qt
->
x1
,
qt
->
y1
+
qt
->
y2
);
SDL_RenderDrawLine
(
renderer
,
qt
->
x1
,
qt
->
y1
+
qt
->
y2
,
qt
->
x1
,
qt
->
y1
);
}
}
else
{
printarRange
(
qt
->
nordeste
,
img
,
renderer
,
pixels
);
printarRange
(
qt
->
noroeste
,
img
,
renderer
,
pixels
);
printarRange
(
qt
->
sudoeste
,
img
,
renderer
,
pixels
);
printarRange
(
qt
->
sudeste
,
img
,
renderer
,
pixels
);
}
}
void
cutRange
(
quadtree
*
qt
)
{
if
((
qt
->
range
<
RANGE
))
{
delete
qt
->
noroeste
;
delete
qt
->
nordeste
;
delete
qt
->
sudoeste
;
delete
qt
->
sudeste
;
}
else
{
if
(
qt
->
nordeste
!=
nullptr
)
{
cutRange
(
qt
->
noroeste
);
cutRange
(
qt
->
nordeste
);
cutRange
(
qt
->
sudoeste
);
cutRange
(
qt
->
sudeste
);
}
}
}
void
printarCompacto
(
quadtree
*
qt
,
SDL_Surface
*
img
,
SDL_Renderer
*
renderer
,
int
&
pixels
)
{
pixels
++
;
if
(
qt
->
nivel
==
nivelCompacto
)
{
SDL_SetRenderDrawColor
(
renderer
,
qt
->
r
,
qt
->
g
,
qt
->
b
,
0
);
for
(
int
i
=
qt
->
x1
;
i
<
(
qt
->
x2
+
qt
->
x1
);
i
++
)
{
for
(
int
j
=
qt
->
y1
;
j
<
(
qt
->
y2
+
qt
->
y1
);
j
++
)
{
SDL_RenderDrawPoint
(
renderer
,
i
,
j
);
}
}
}
else
{
printarCompacto
(
qt
->
nordeste
,
img
,
renderer
,
pixels
);
printarCompacto
(
qt
->
noroeste
,
img
,
renderer
,
pixels
);
printarCompacto
(
qt
->
sudoeste
,
img
,
renderer
,
pixels
);
printarCompacto
(
qt
->
sudeste
,
img
,
renderer
,
pixels
);
}
}
/**
* Imprimir a informações de legenda no canto da tela
* Range, Frametime e quantidade de pixels
*
* @param renderer
*/
void
printarLegendas
(
SDL_Renderer
*
renderer
)
{
SDL_Color
White
=
{
255
,
255
,
255
};
string
text
=
"RANGE(Cima,Baixo): "
+
to_string
(
RANGE
)
+
" Mostrar Box (s): "
+
to_string
(
showBox
)
+
" Pixels na Tela:"
+
to_string
(
countPixel
)
+
" Frametime:"
+
to_string
(
frameTime
)
+
"ms"
;
SDL_Surface
*
surfaceMessage
=
TTF_RenderText_Blended_Wrapped
(
fonte
,
text
.
c_str
(),
White
,
340
);
SDL_Texture
*
Message
=
SDL_CreateTextureFromSurface
(
renderer
,
surfaceMessage
);
SDL_Rect
Message_rect
;
Message_rect
.
x
=
530
;
Message_rect
.
y
=
50
;
Message_rect
.
w
=
340
;
Message_rect
.
h
=
90
;
SDL_RenderCopy
(
renderer
,
Message
,
NULL
,
&
Message_rect
);
SDL_FreeSurface
(
surfaceMessage
);
SDL_DestroyTexture
(
Message
);
}
void
drawPincel
(
SDL_Surface
*
img
,
int
x
,
int
y
,
SDL_PixelFormat
*
format
)
{
SDL_Rect
rect
;
rect
.
x
=
x
-
10
;
if
(
rect
.
x
<
0
)
rect
.
x
=
0
;
rect
.
y
=
y
-
10
;
if
(
rect
.
y
<
0
)
rect
.
y
=
0
;
rect
.
w
=
20
;
rect
.
h
=
20
;
if
(
SDL_FillRect
(
img
,
&
rect
,
SDL_MapRGB
(
format
,
168
,
32
,
12
)
)
<
0
)
cout
<<
"Erro no FILL RECT"
<<
endl
;
}
int
main
(
int
argc
,
char
*
argv
[])
{
SDL_Event
event
;
SDL_Renderer
*
renderer
;
SDL_Window
*
window
;
int
i
;
// Iniciando o SDL
SDL_Init
(
SDL_INIT_VIDEO
);
SDL_CreateWindowAndRenderer
(
WINDOW_WIDTH
,
WINDOW_HEIGHT
,
0
,
&
window
,
&
renderer
);
SDL_SetRenderDrawColor
(
renderer
,
0
,
0
,
0
,
0
);
SDL_RenderClear
(
renderer
);
//Carregando a imagem para a memória
SDL_Surface
*
img
=
SDL_LoadBMP
(
"img.bmp"
);
int
size_y
=
img
->
h
;
int
size_x
=
img
->
w
;
// Criando a Quadtree e fazendo o calculo da variação da imagem
quadtree
*
qt
=
quadtree
::
create
(
img
,
0
,
size_x
,
0
,
size_y
,
1
);
quadtree
::
makeRange
(
qt
);
cout
<<
"qt->range:"
<<
qt
->
range
<<
endl
;
cout
<<
"qt->noroeste:"
<<
qt
->
range
<<
endl
;
cout
<<
"qt->nordeste:"
<<
qt
->
nordeste
<<
endl
;
cout
<<
"qt->sudoeste:"
<<
qt
->
sudoeste
<<
endl
;
cout
<<
"qt->sudeste:"
<<
qt
->
sudeste
<<
endl
;
//Inicializando o SDL_ttf
if
(
TTF_Init
()
==
-
1
){
std
::
cout
<<
"Erro ao inicializar SDL2_ttf: "
<<
TTF_GetError
()
<<
std
::
endl
;
return
-
1
;
}
fonte
=
TTF_OpenFont
(
"./ubuntu.ttf"
,
24
);
// Inicializando variáveis
countPixel
=
0
;
bool
sair
=
false
;
SDL_Surface
*
dSurface
=
SDL_CreateRGBSurface
(
0
,
512
,
512
,
32
,
0
,
0
,
0
,
0
);
SDL_SetSurfaceBlendMode
(
dSurface
,
SDL_BLENDMODE_BLEND
);
SDL_Rect
imgRect
;
imgRect
.
x
=
0
;
imgRect
.
y
=
0
;
imgRect
.
w
=
511
;
imgRect
.
h
=
511
;
bool
drawing
=
false
;
while
(
!
sair
)
{
countPixel
=
0
;
int
start
=
SDL_GetTicks
();
SDL_SetRenderDrawColor
(
renderer
,
60
,
60
,
60
,
0
);
//Cinza
SDL_RenderClear
(
renderer
);
while
(
SDL_PollEvent
(
&
event
))
{
if
(
event
.
type
==
SDL_MOUSEBUTTONDOWN
&&
event
.
button
.
button
==
SDL_BUTTON_LEFT
)
{
drawing
=
true
;
}
if
(
event
.
type
==
SDL_MOUSEBUTTONUP
&&
event
.
button
.
button
==
SDL_BUTTON_LEFT
)
{
drawing
=
false
;
}
if
(
event
.
type
==
SDL_KEYDOWN
&&
event
.
key
.
keysym
.
sym
==
SDLK_UP
)
{
if
(
RANGE
<
100.0
f
)
{
RANGE
+=
0.03
f
;
}
if
(
imprimirCompactado
)
if
(
nivelCompacto
<
10
)
nivelCompacto
++
;
}
if
(
event
.
type
==
SDL_KEYDOWN
&&
event
.
key
.
keysym
.
sym
==
SDLK_DOWN
)
{
if
(
RANGE
>
0.04
f
)
RANGE
-=
0.03
f
;
if
(
imprimirCompactado
)
if
(
nivelCompacto
>
2
)
nivelCompacto
--
;
}
if
(
event
.
type
==
SDL_KEYDOWN
&&
event
.
key
.
keysym
.
sym
==
SDLK_s
)
{
showBox
=
!
showBox
;
}
if
(
event
.
type
==
SDL_KEYDOWN
&&
event
.
key
.
keysym
.
sym
==
SDLK_m
)
{
imprimirCompactado
=
!
imprimirCompactado
;
}
if
(
event
.
type
==
SDL_KEYDOWN
&&
event
.
key
.
keysym
.
sym
==
SDLK_c
)
{
cutRange
(
qt
);
}
if
(
event
.
type
==
SDL_KEYDOWN
&&
event
.
key
.
keysym
.
sym
==
SDLK_ESCAPE
)
{
sair
=
true
;
}
if
(
event
.
type
==
SDL_QUIT
)
{
sair
=
true
;
}
}
//SDL_BlitSurface(dSurface,&imgRect,img,&imgRect);
if
(
drawing
)
{
drawPincel
(
img
,
event
.
button
.
x
,
event
.
button
.
y
,
dSurface
->
format
);
delete
qt
;
qt
=
quadtree
::
create
(
img
,
0
,
size_x
,
0
,
size_y
,
1
);
quadtree
::
makeRange
(
qt
);
}
if
(
!
imprimirCompactado
)
if
(
RANGE
>
0.04
f
)
printarRange
(
qt
,
img
,
renderer
,
countPixel
);
else
printar
(
qt
,
img
,
renderer
,
countPixel
);
else
printarCompacto
(
qt
,
img
,
renderer
,
countPixel
);
printarLegendas
(
renderer
);
SDL_RenderPresent
(
renderer
);
frameTime
=
SDL_GetTicks
()
-
start
;
}
SDL_DestroyRenderer
(
renderer
);
SDL_DestroyWindow
(
window
);
SDL_Quit
();
return
0
;
}
\ No newline at end of file
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